Showing posts with label mogre. Show all posts
Showing posts with label mogre. Show all posts

Wednesday, December 17, 2008

Mogre progress

I've been playing around with Mogre - translating a C++ sprite library into C#. It works, but there is a memory leak (about 8k/5sec) It seems to be with using List<T> in unmanaged code. Will try to use something else to store the list of sprites to be rendered.

Saturday, November 8, 2008

Found a good graphics engine: Ogre. Will probably use it to develop a 2.5D tiling engine.
Might use Mogre, but kind of want to relearn c++ as I do it.

Might use OGE, but their examples are hard to follow (my c++ is too rusty). Also, they are still on VS2005 (Ogre went to VS2008) Posted an issue and got a response within the hour, which is cool.

Open Game Engine: http://www.opengameengine.org/
Open-source graphics rendering engine: http://www.ogre3d.org/
Managed Open-source graphics rendering engine: http://www.ogre3d.org/wiki/index.php/MOGRE