Tuesday, December 30, 2008

dissapointed with iTunes shared library

Set up FireFly and was thinking I could add the FireFly shared library to iTunes and use it as a centralized mp3 library. But you can't create custom playlists from the library, and you can't search on it - at least I haven't found a way yet.

Looks like I'm going to have to create a network share for the mp3's and set up iTunes on all computers to use that instead.

Got side-tracked

Got a NAS - DNS323 for xmas. Spent the last few days setting it up with fun_plug [http://wiki.dns323.info/howto:ffp]
added SSH, firefly [http://wiki.dns323.info/howto:firefly]
going to add bittorrent download, ftp

Using DynDNS to expose it to the outside - hoping to get FirePlay[http://www.mediasmartserver.net/wiki/index.php?title=FirePlay] to work on it as well.

Wednesday, December 17, 2008

Mogre progress

I've been playing around with Mogre - translating a C++ sprite library into C#. It works, but there is a memory leak (about 8k/5sec) It seems to be with using List<T> in unmanaged code. Will try to use something else to store the list of sprites to be rendered.

Saturday, November 8, 2008

Found a good graphics engine: Ogre. Will probably use it to develop a 2.5D tiling engine.
Might use Mogre, but kind of want to relearn c++ as I do it.

Might use OGE, but their examples are hard to follow (my c++ is too rusty). Also, they are still on VS2005 (Ogre went to VS2008) Posted an issue and got a response within the hour, which is cool.

Open Game Engine: http://www.opengameengine.org/
Open-source graphics rendering engine: http://www.ogre3d.org/
Managed Open-source graphics rendering engine: http://www.ogre3d.org/wiki/index.php/MOGRE

Friday, November 7, 2008